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Music Protest Create Drum Parts in Cubase with Groove Agent [TUTORiAL]

Music Protest Create Drum Parts in Cubase with Groove Agent
FANTASTiC | 30 March 2022 | 529 MB
If you've found it difficult to program realistic drum parts in the studio (without a real live drummer), then the tips and guidance in this course are going to change the way you produce music!

This course will show you how to create original drum parts quickly and easily. The techniques in this course are based on years of trial and error, MIDI drum programming and software evaluations. After all that work, I've concluded that Groove Agent is one of the very best tools available for generating drum parts and I'll share my tips and workflow in this course.

In this class you'll learn:
  • How to create intros, main beats, fills and endings with a few clicks
  • How to create, save and share custom kits
  • How to slice drum loops into customized, playable drum kits
  • Tips for dealing with common MIDI drum frustration


Project Description
Rhythm is the most essential part of any music. Without good rhythm, your music will unfortunately be much less compelling… Now that we’ve gained perspective on how we can create more dynamic rhythms using Groove Agent, its time to actually get to work - making great drum tracks! Here are some simple steps to follow:

  • Create a new project in Cubase and load 2 Groove Agents (on 2 different tracks).
  • Load a Beat Agent kit into track 1 (these can be found using the "Content Set" attribute or Search field). Notice that the Beat Agent kit DOES NOT contain a style in the Style Player. If you want to use a style with a Beat Agent kit, you'll need to drag and drop one into the Style Player manually. Do this now.
  • Load an Acoustic Agent kit into track 1 (these can be found using the "Content Set" attribute or Search field). Notice that the Acoustic Agent kit contains a style in the Style Player.
  • Try searching for, auditioning and loading different styles into both kits to hear some different options. Then build a drum part on each track that includes an Intro, Main, Fill and Ending.


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