Mpc-Samples The MPC Bible [TUTORiAL, PDF, MOBi, EPUB]
P2P | 12 July 2020 | 170.85 MB
For The MPC Live, MPC Live II, MPC X & MPC One
Now fully compatible with the MPC Live II & MPC 2.8!
Learn how to sample, sequence and produce your own beats and songs in Akai's standalone touchscreen MPCs; the MPC X, MPC Live, MPC Live II & MPC One!
The 'MPC Bible' from MPC-Tutor is the complete guide to using the latest MPC firmware 2.8, packed with practical, 'hands-on' beat making projects that teach you everything from core beginner's concepts all the way up to advanced power-user techniques!
Build your own multitrack sequences using classic MPC swing, note repeat, 16 levels, the arpeggiator and audio tracks
Learn how to layer drums and create your own unique sounds with the built in effects, filters and LFOs
Create melodic leads and rhythms using 'standalone' plugins, hardware synths, iPads or even from your own multisampled keygroup instruments
Construct your own dynamic drum kits using velocity switching and round robins ('cycle kits')
Create your own unique beats with the MPC's classic chopping functions
Mix down entire songs with vocals, scratching and effects automation
Utilise warping, sequenced chops and patched phrase loops
Build your own 'standalone' versions of your favourite VST plugins
Make your own advanced MPC 'synth' using single cycle waveforms
Each tutorial in the course is carefully written in an easy-to-follow, step-by-step style and includes hi-res , all recommended parameter settings and all the files and samples you need to recreate each and every project in your MPC. The focus is on learning how to control the MPC using the touchscreen, Q-links, dials, buttons and pads, be it 100% in 'standalone' mode or connected to your computer in 'controller mode'.
The MPC Bible is currently on its eleventh revision and has been regularly updated to ensure compatibility with the latest MPC 2 firmware releases from Akai, making it the most comprehensive and up-to-date MPC tutorial guide ever made!
Digital eBook Bundle Now Included! The 'MPC Bible' now includes EPUB and MOBI versions of the book, fully optimised for reading in iOS (iPad & iPhone), all tablets (Android, Windows etc), smartphones and dedicated ebook readers such as Kindle & Kobo - these versions are in addition to the 790 page PDF book (which is optimised for computer and laptop reading).
What`s inside?
Inside you'll find 790 pages of hands-on MPC X, MPC One and MPC Live tutorials that teach you the modern 'touchscreen' version of the classic MPC workflow! Below is a complete listing of all tutorials inside the book, all created for MPC Firmware 2.8:
001 Understanding The MPC Workflow
The MPC in a Nutshell
The Basic MPC Structure
Boot Up Options
Your First Project – A Simple Drum Beat
Setting up an MPC Sequence
Sequence 'Tracks'
Understanding DRUM programs
Standalone Vs Controller Mode
002 Building a Simple Drum Kit
DRUM programs & Pads
Loading & Assigning Sounds
Navigating The File Browser
Loading Sounds Into Your Project
Loading & Assigning Sounds Via the Browser
Browser Filters
Saving Your Project
Project Filters
Freeing Up System Memory
Auto Save
Saving Individual Programs
Default Project Settings & Project Templates
Creating a New Project
003 Recording Your First Beat
Real Time Recording Configuration
Metronome Settings
Recording Your First Take
004 First Look: Grid Edit Mode
Understanding the Sequencer Grid
Basic Sequence Editing
Overdubbing
Understanding Sequence Resolution
Adding New Events Manually
Transposing Pad Events
Editing Velocity
005 Quantising and Swing Essentials
Applying Swing
Moving Events Outside of the Quantize Grid
Adding Live Feel to a Quantised Beat
Erasing Events
ERASE in real time
Recording Hi Hats With Note Repeat
Correcting Mistakes with UNDO
Methods For Copying Events
Double Length
Copying Bars
Inserting Blank Bars
Copying Events In GRID EDIT
Copying Events Via MAIN
Splitting Events
006 Drum Layering
What is Drum Layering?
Utilising Sample Layers
Using Q-Links To Change Parameters
Changing the Pitch of a Drum Layer
Creating A 'Dragging' Clap Sound
Creating Stereo Width
Creating a Deeper, Crunchier Kick
Shaping Your Sounds with the Amp Envelope
Adding Vinyl Crackle with Simultaneous Play
Varying The Vinyl Crackle with Round Robins
007 Drum Kit Essentials
Using Mute Groups For Open Hats
Tuning the Whole Kit
Adding Some Internal Effects
The Pad Mixer
Setting Custom Pad Colours
008 Sampling 101
Sampling Audio into the MPC
Sampling your Sound
Sample Edit Mode
Waveform Editing
Edit Points
Adjusting the Start Point
Zooming In For Accuracy
Snap to Zero
Setting the START Point
Adjusting the End Point
The Discard Function
Normalizing
Renaming an Edited File
009 Recording a Bass Line With 16 LEVELS
Setting Up The Bass Sample
Changing the Pitch of your Sample
Recording a Bass Line with 16 LEVELS
Configuring Your Sequence
Editing 16 Levels Sequence Data
LIST EDIT Mode
Inserting Events in LIST EDIT
Editing Note Events In LIST EDIT
Moving Events In LIST EDIT
LIST EDIT vs GRID EDIT
010 Introduction to Keygroup Programs
Creating Keygroup Programs
Using Multisamples in a Keygroup program
Fundamentals of 'key ranges'
Sourcing & Configuring Your Samples
Setting Up Your First Keygroup
Adding Keygroups
Applying ADSR
011 Creating Instrument Melodies & Chords
MIDI Instruments
Using Standalone Plugin Instruments
Finding the Key of Our Beat
Recording The Rhodes Track
Chord Progressions
Tweaking Your Preset
Saving Your Custom Patch
Adding a Synth Lead Line With TubeSynth
Using the Arpeggiator To Generate Lead Patterns
Rhythmic Arpeggios
Arpeggiator Patterns
Generating Random Notes
Using Pitch Quantise
Using Humanize For a More Natural Feel
Pad Perform 'NOTES'
012 First Look: Audio Tracks
Setting Up an Audio Track
Converting Any MIDI Track to an Audio Track
Editing Audio Tracks
Splitting Audio Tracks
Moving Regions
013 Using The MPC Mixer
MPC Mixing Options: An Overview
Track View Mode
Adjusting Levels in Track View
The CHANNEL MIXER
The Program Mixer Channel
The MASTERS Channel
Adjusting the EQ of a Mix
Using an EQ Preset
Using The RETURNS
014 Working with Loops
How Do Loops Work?
Setting Loop Tempo
Using Loops in a Sequence
Re-Tuning The Loop
Time Stretching a Loop
Using Loops in a DRUM program
Using the Timestretched Loop
Looping Instrument Samples
How to Find a Good Sustain Loop Region
Sustain Looping Workflow
Sustain Looping Acoustic Samples
Fixing Clicks & Glitches with XFADE
015 Chopping Drum Breaks Part 1
Basic Chopping Using the Extract Function
Using the Dedicated CHOP Mode
Identifying'Problem' Regions
Fixing the Regions - Speed Chopping Workflow
Shared Edit Points
Exporting Your Regions
016 Chopping Drums Part 2
Chopping Down to Individual Hits
Fixing Clicks & Pops
Exporting Individual Hits
Real time Tempo Changes
Editing Existing Chop Events
Overdubbing Additional Chops
Applying a Quantize Template
017 Building Velocity Sensitive Kits & Sequences
Timbre Variation Using Multiple Drum Sounds
Using Multisampled Drums
Velocity Switching Pad Layers
Setting Up the Velocity Switch Ranges
Performing Velocity Switches
Layer Switching – Creating 'Cycle Kits'
Muting the Open Hat with Mute Targets
Velocity Sensitive Timbre Emulations
Utilizing The LFO
Extending the Open Hats
A Practical Kit Set Up
Using 'Humanize' on Drum Performances
Generating Random Drum Events
Randomly Generating Hi Hat Patterns
Individually Generating All Drum Parts
018 Dynamic Tempo Manipulation
Problems When Changing Sequence Tempo
Warping Audio
Warping in DRUM Programs
Patched Phrase Loops
Tuning (Pitch Shifting) a Patched Phrase
Warping in CLIP Programs
019 Non Destructive Chopping Techniques
Introduction to Non Destructive Chopping
PROGRAM Chop Mode
NDC Over Multiple Layers
Chopping Using Pad Parameters
Experimenting With Your Initial Chops
Tightening Your Chops
Using Warping To Fix 'Choppiness'
Using WARP 'STRETCH'
Finishing Up
020 Progressive Drum Layering Techniques
'Sculpting' Together Sample Elements
Layering With Pad Start & Pad End
Applying Filters to Individual Layers
Converting Your Layers Into Standalone/Portable Samples
Resampling Your Pad
Flatten Pad
021 Sound Design Tricks
Emulating Vintage Sampler 'Crunch'
Increasing Grit While Sampling From Vinyl
Using Sample Tune to add grit
Emulating Scratching With 'Reverse'
Experimenting With LFOs
Emulating Vinyl Crackle
Wacky Bass
Bit Crushed Drums
Effects to 'Dirty Up' Your Drums
Vintage Effects
Transient Shapers
Compression
Using EQ in Sound Design
Creating a More 'Open' Sounding Snare
Creating a Tight & Crunchy Snare From a 'Live' Snare
Side Chain Compression: Using the Mother Ducker
Standard Compression vs Sidechain Compression
Setting Up the Mother Ducker
Tweaking The Mother Ducker
022 Advanced Keygroup Editing
Timbre Emulation Within a Keygroup
Utilising the Root Note setting
'Pseudo' Stereo
Filters and Effects
Utilising the Filter Envelope
Applying LFO
023 Build A Standalone Synth
Creating The Looped Waveform
Tuning Your Sound
Building Your Keygroup Program
Creating a Bass Patch
Focring a Program to Always Play 'Full Level'
024 Using Plugins in Controller Mode
Using Third Party Plugins In 'Controller Mode'
Working in Controller Mode
The Hybrid 3 Plugin Interface
Recording a Plugin Instrument
Bouncing Plugin Tracks To Audio
Bouncing External Hardware Synths & iPad Synths
Disadvantages of Working with Bounced Tracks
025 Convert Plugins & Synths with Autosampler
Example Autosampling Workflow
Tweaking Your Autosampled Programs
Adding a Velocity Sensitive Filter
Saving Your Program
Sustain Looping Your Samples
Example 2: Multi-Velocity, 'One Shot' Style Patch
Configure The Patch
Configure Recording Settings
Configure The Program
VST2MPC vs Autosampler
026 Building Songs & Performances
Working on the Basic Song Structure
Experimenting With Track Mutes
Creating The Chorus
Creating The Intro
Creating the First Verse
The Second Verse
Live Sweeps With XYFX
Recording Automation
Fixing & Re-Recording XYFX Data
Creating the 'Ending'
Sequence Experimentation
Next Sequence
Song Mode
027 Adding Vocals & Exporting Your Beats
Limitations of Song Mode
Converting Your Song into a Sequence
Recording a Vocal Over Your Song
Performing a Rough Mix of Your Song
Recording Automation With the Q-Links
Adding Some Scratching
Using The Software COPY & PASTE Buttons
Using the Marquee Tool
Adding a 'Tape Stop' Effect
Exporting Your Work
Exporting Track Stems
Fading Out a Song?
028 Final Words
Appendix A: Setting Up Your MPC
Which Cables Should I Use?
MPC Outgoing Audio Connections
Incoming Audio
Connections
MIDI Connections
Using an iPad as a Synth
Software Installation
Appendix B: MPC File Transfers
File Transfer Restrictions (Internal 16GB Drive)
What is an 'Attached Disk?
File Transfer Methods
Accessing Projects Saved to the Internal Drive
How Do I Continue Working on a 'Standalone' Project in Controller Mode?
How Do I Backup My MPC Projects and Files?
Appendix C: MPC Expansion Guide
What Is an Expansion Pack?
Creating Your Own Sample Expansion Packs
Installing an Expansion Pack From an XPN File
The Hardware 'Expansion' Browser
Installing Expansions in Standalone Mode
Creating Program Previews
Using Name Separators (MPC Software)
Using Tags in the Media Browser
Demo Sequences
Uninstalling/Removing Expansions
Appendix D: Creating Custom Progressions
Installing Custom Progressions in Standalone Mode
Appendix E: Essential MPC Resources
home page
Now fully compatible with the MPC Live II & MPC 2.8!
Learn how to sample, sequence and produce your own beats and songs in Akai's standalone touchscreen MPCs; the MPC X, MPC Live, MPC Live II & MPC One!
The 'MPC Bible' from MPC-Tutor is the complete guide to using the latest MPC firmware 2.8, packed with practical, 'hands-on' beat making projects that teach you everything from core beginner's concepts all the way up to advanced power-user techniques!
Build your own multitrack sequences using classic MPC swing, note repeat, 16 levels, the arpeggiator and audio tracks
Learn how to layer drums and create your own unique sounds with the built in effects, filters and LFOs
Create melodic leads and rhythms using 'standalone' plugins, hardware synths, iPads or even from your own multisampled keygroup instruments
Construct your own dynamic drum kits using velocity switching and round robins ('cycle kits')
Create your own unique beats with the MPC's classic chopping functions
Mix down entire songs with vocals, scratching and effects automation
Utilise warping, sequenced chops and patched phrase loops
Build your own 'standalone' versions of your favourite VST plugins
Make your own advanced MPC 'synth' using single cycle waveforms
Each tutorial in the course is carefully written in an easy-to-follow, step-by-step style and includes hi-res , all recommended parameter settings and all the files and samples you need to recreate each and every project in your MPC. The focus is on learning how to control the MPC using the touchscreen, Q-links, dials, buttons and pads, be it 100% in 'standalone' mode or connected to your computer in 'controller mode'.
The MPC Bible is currently on its eleventh revision and has been regularly updated to ensure compatibility with the latest MPC 2 firmware releases from Akai, making it the most comprehensive and up-to-date MPC tutorial guide ever made!
Digital eBook Bundle Now Included! The 'MPC Bible' now includes EPUB and MOBI versions of the book, fully optimised for reading in iOS (iPad & iPhone), all tablets (Android, Windows etc), smartphones and dedicated ebook readers such as Kindle & Kobo - these versions are in addition to the 790 page PDF book (which is optimised for computer and laptop reading).
What`s inside?
Inside you'll find 790 pages of hands-on MPC X, MPC One and MPC Live tutorials that teach you the modern 'touchscreen' version of the classic MPC workflow! Below is a complete listing of all tutorials inside the book, all created for MPC Firmware 2.8:
001 Understanding The MPC Workflow
The MPC in a Nutshell
The Basic MPC Structure
Boot Up Options
Your First Project – A Simple Drum Beat
Setting up an MPC Sequence
Sequence 'Tracks'
Understanding DRUM programs
Standalone Vs Controller Mode
002 Building a Simple Drum Kit
DRUM programs & Pads
Loading & Assigning Sounds
Navigating The File Browser
Loading Sounds Into Your Project
Loading & Assigning Sounds Via the Browser
Browser Filters
Saving Your Project
Project Filters
Freeing Up System Memory
Auto Save
Saving Individual Programs
Default Project Settings & Project Templates
Creating a New Project
003 Recording Your First Beat
Real Time Recording Configuration
Metronome Settings
Recording Your First Take
004 First Look: Grid Edit Mode
Understanding the Sequencer Grid
Basic Sequence Editing
Overdubbing
Understanding Sequence Resolution
Adding New Events Manually
Transposing Pad Events
Editing Velocity
005 Quantising and Swing Essentials
Applying Swing
Moving Events Outside of the Quantize Grid
Adding Live Feel to a Quantised Beat
Erasing Events
ERASE in real time
Recording Hi Hats With Note Repeat
Correcting Mistakes with UNDO
Methods For Copying Events
Double Length
Copying Bars
Inserting Blank Bars
Copying Events In GRID EDIT
Copying Events Via MAIN
Splitting Events
006 Drum Layering
What is Drum Layering?
Utilising Sample Layers
Using Q-Links To Change Parameters
Changing the Pitch of a Drum Layer
Creating A 'Dragging' Clap Sound
Creating Stereo Width
Creating a Deeper, Crunchier Kick
Shaping Your Sounds with the Amp Envelope
Adding Vinyl Crackle with Simultaneous Play
Varying The Vinyl Crackle with Round Robins
007 Drum Kit Essentials
Using Mute Groups For Open Hats
Tuning the Whole Kit
Adding Some Internal Effects
The Pad Mixer
Setting Custom Pad Colours
008 Sampling 101
Sampling Audio into the MPC
Sampling your Sound
Sample Edit Mode
Waveform Editing
Edit Points
Adjusting the Start Point
Zooming In For Accuracy
Snap to Zero
Setting the START Point
Adjusting the End Point
The Discard Function
Normalizing
Renaming an Edited File
009 Recording a Bass Line With 16 LEVELS
Setting Up The Bass Sample
Changing the Pitch of your Sample
Recording a Bass Line with 16 LEVELS
Configuring Your Sequence
Editing 16 Levels Sequence Data
LIST EDIT Mode
Inserting Events in LIST EDIT
Editing Note Events In LIST EDIT
Moving Events In LIST EDIT
LIST EDIT vs GRID EDIT
010 Introduction to Keygroup Programs
Creating Keygroup Programs
Using Multisamples in a Keygroup program
Fundamentals of 'key ranges'
Sourcing & Configuring Your Samples
Setting Up Your First Keygroup
Adding Keygroups
Applying ADSR
011 Creating Instrument Melodies & Chords
MIDI Instruments
Using Standalone Plugin Instruments
Finding the Key of Our Beat
Recording The Rhodes Track
Chord Progressions
Tweaking Your Preset
Saving Your Custom Patch
Adding a Synth Lead Line With TubeSynth
Using the Arpeggiator To Generate Lead Patterns
Rhythmic Arpeggios
Arpeggiator Patterns
Generating Random Notes
Using Pitch Quantise
Using Humanize For a More Natural Feel
Pad Perform 'NOTES'
012 First Look: Audio Tracks
Setting Up an Audio Track
Converting Any MIDI Track to an Audio Track
Editing Audio Tracks
Splitting Audio Tracks
Moving Regions
013 Using The MPC Mixer
MPC Mixing Options: An Overview
Track View Mode
Adjusting Levels in Track View
The CHANNEL MIXER
The Program Mixer Channel
The MASTERS Channel
Adjusting the EQ of a Mix
Using an EQ Preset
Using The RETURNS
014 Working with Loops
How Do Loops Work?
Setting Loop Tempo
Using Loops in a Sequence
Re-Tuning The Loop
Time Stretching a Loop
Using Loops in a DRUM program
Using the Timestretched Loop
Looping Instrument Samples
How to Find a Good Sustain Loop Region
Sustain Looping Workflow
Sustain Looping Acoustic Samples
Fixing Clicks & Glitches with XFADE
015 Chopping Drum Breaks Part 1
Basic Chopping Using the Extract Function
Using the Dedicated CHOP Mode
Identifying'Problem' Regions
Fixing the Regions - Speed Chopping Workflow
Shared Edit Points
Exporting Your Regions
016 Chopping Drums Part 2
Chopping Down to Individual Hits
Fixing Clicks & Pops
Exporting Individual Hits
Real time Tempo Changes
Editing Existing Chop Events
Overdubbing Additional Chops
Applying a Quantize Template
017 Building Velocity Sensitive Kits & Sequences
Timbre Variation Using Multiple Drum Sounds
Using Multisampled Drums
Velocity Switching Pad Layers
Setting Up the Velocity Switch Ranges
Performing Velocity Switches
Layer Switching – Creating 'Cycle Kits'
Muting the Open Hat with Mute Targets
Velocity Sensitive Timbre Emulations
Utilizing The LFO
Extending the Open Hats
A Practical Kit Set Up
Using 'Humanize' on Drum Performances
Generating Random Drum Events
Randomly Generating Hi Hat Patterns
Individually Generating All Drum Parts
018 Dynamic Tempo Manipulation
Problems When Changing Sequence Tempo
Warping Audio
Warping in DRUM Programs
Patched Phrase Loops
Tuning (Pitch Shifting) a Patched Phrase
Warping in CLIP Programs
019 Non Destructive Chopping Techniques
Introduction to Non Destructive Chopping
PROGRAM Chop Mode
NDC Over Multiple Layers
Chopping Using Pad Parameters
Experimenting With Your Initial Chops
Tightening Your Chops
Using Warping To Fix 'Choppiness'
Using WARP 'STRETCH'
Finishing Up
020 Progressive Drum Layering Techniques
'Sculpting' Together Sample Elements
Layering With Pad Start & Pad End
Applying Filters to Individual Layers
Converting Your Layers Into Standalone/Portable Samples
Resampling Your Pad
Flatten Pad
021 Sound Design Tricks
Emulating Vintage Sampler 'Crunch'
Increasing Grit While Sampling From Vinyl
Using Sample Tune to add grit
Emulating Scratching With 'Reverse'
Experimenting With LFOs
Emulating Vinyl Crackle
Wacky Bass
Bit Crushed Drums
Effects to 'Dirty Up' Your Drums
Vintage Effects
Transient Shapers
Compression
Using EQ in Sound Design
Creating a More 'Open' Sounding Snare
Creating a Tight & Crunchy Snare From a 'Live' Snare
Side Chain Compression: Using the Mother Ducker
Standard Compression vs Sidechain Compression
Setting Up the Mother Ducker
Tweaking The Mother Ducker
022 Advanced Keygroup Editing
Timbre Emulation Within a Keygroup
Utilising the Root Note setting
'Pseudo' Stereo
Filters and Effects
Utilising the Filter Envelope
Applying LFO
023 Build A Standalone Synth
Creating The Looped Waveform
Tuning Your Sound
Building Your Keygroup Program
Creating a Bass Patch
Focring a Program to Always Play 'Full Level'
024 Using Plugins in Controller Mode
Using Third Party Plugins In 'Controller Mode'
Working in Controller Mode
The Hybrid 3 Plugin Interface
Recording a Plugin Instrument
Bouncing Plugin Tracks To Audio
Bouncing External Hardware Synths & iPad Synths
Disadvantages of Working with Bounced Tracks
025 Convert Plugins & Synths with Autosampler
Example Autosampling Workflow
Tweaking Your Autosampled Programs
Adding a Velocity Sensitive Filter
Saving Your Program
Sustain Looping Your Samples
Example 2: Multi-Velocity, 'One Shot' Style Patch
Configure The Patch
Configure Recording Settings
Configure The Program
VST2MPC vs Autosampler
026 Building Songs & Performances
Working on the Basic Song Structure
Experimenting With Track Mutes
Creating The Chorus
Creating The Intro
Creating the First Verse
The Second Verse
Live Sweeps With XYFX
Recording Automation
Fixing & Re-Recording XYFX Data
Creating the 'Ending'
Sequence Experimentation
Next Sequence
Song Mode
027 Adding Vocals & Exporting Your Beats
Limitations of Song Mode
Converting Your Song into a Sequence
Recording a Vocal Over Your Song
Performing a Rough Mix of Your Song
Recording Automation With the Q-Links
Adding Some Scratching
Using The Software COPY & PASTE Buttons
Using the Marquee Tool
Adding a 'Tape Stop' Effect
Exporting Your Work
Exporting Track Stems
Fading Out a Song?
028 Final Words
Appendix A: Setting Up Your MPC
Which Cables Should I Use?
MPC Outgoing Audio Connections
Incoming Audio
Connections
MIDI Connections
Using an iPad as a Synth
Software Installation
Appendix B: MPC File Transfers
File Transfer Restrictions (Internal 16GB Drive)
What is an 'Attached Disk?
File Transfer Methods
Accessing Projects Saved to the Internal Drive
How Do I Continue Working on a 'Standalone' Project in Controller Mode?
How Do I Backup My MPC Projects and Files?
Appendix C: MPC Expansion Guide
What Is an Expansion Pack?
Creating Your Own Sample Expansion Packs
Installing an Expansion Pack From an XPN File
The Hardware 'Expansion' Browser
Installing Expansions in Standalone Mode
Creating Program Previews
Using Name Separators (MPC Software)
Using Tags in the Media Browser
Demo Sequences
Uninstalling/Removing Expansions
Appendix D: Creating Custom Progressions
Installing Custom Progressions in Standalone Mode
Appendix E: Essential MPC Resources
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