Windows / Mac OSX
Sugar Bytes Graindad v1.0.4 [WiN, MacOSX]
Team R2R | 09 May 2023 | WiN: 11.6 MB | MAC: 28.8 MB
Graindad is a granular effect for high quality realtime audio manipulation. Freeze, texturize or reorganize & slice your audio, triggered by transients, clocks or MIDI notes. A complex modulation system with intelligent randomizers provides astonishing results. Filters, reverbs, delays and the all-at-once manipulating Harvester complete the package.
What Graindad can do:
With up to 64 grains Graindad offers extensive possibilities to define your sound in realtime. With 12 main parameters, quick and powerful access to granular synthesis is provided.
There are basically 2 modulation systems: a classical system with modulators like step sequencers, lfo, & envelope, for familiar access. And a modulation system called Harvester, which provides an easy and playful way to control multiple parameters at once in a visual manner. These two modulation systems can then be mixed for uniquely complex results.
Randomization is a big part of Graindad - varying amounts of randomization can be applied to nearly every parameter. Furthermore, there are dedicated functions to define when randomization should be generated, for example, a transient in your audio signal can trigger a randomizer.
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What Graindad can do:
With up to 64 grains Graindad offers extensive possibilities to define your sound in realtime. With 12 main parameters, quick and powerful access to granular synthesis is provided.
There are basically 2 modulation systems: a classical system with modulators like step sequencers, lfo, & envelope, for familiar access. And a modulation system called Harvester, which provides an easy and playful way to control multiple parameters at once in a visual manner. These two modulation systems can then be mixed for uniquely complex results.
Randomization is a big part of Graindad - varying amounts of randomization can be applied to nearly every parameter. Furthermore, there are dedicated functions to define when randomization should be generated, for example, a transient in your audio signal can trigger a randomizer.
home page
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