Additional Libraries
Dark Force Audio Subversion [KONTAKT]
P2P | 08 July 2024 | 17.36 GB
Subversion was designed to be easy to use and have a huge satisfying sound right out of the box. It's full of dark, grinding, tense, wild and sometimes sparkling textures and pads, along with hard hitting braams, dramatic choir pads, guitars, bells, booms, hits, pulses and more.
We have recorded a wide variety of organic and synthetic sound sources for Subversion that are combined into multi-layer instruments. Each multi-layer instrument presents an immersive sonic pallet that takes you on an evolving journey. A single instrument can set the vibe and mood for a whole evocative soundscape.
Categories of Instruments:
ATMOS - generally non-tonal instruments with a variety of textures that float, haunt, growl, zing, brood and sparkle.
PAD - generally tonal textures with other sound design that are playable as musical instruments.
BRAAM - the pink-colored Braam keys start mellow and droney, but as you raise the mod wheel, things get crazy.
CHOIR - an ambient large choir combined with sound design results in sweeping, dramatic environments.
GUITAR - mellow guitar pluck instruments that feature drones and braams for depth and drama.
BELLS - we've recorded several bells with single hits and repeated ringing techniques.
CELLO - non-traditional cello that include multi-bowing techniques.
TOOLBOX - patches that isolate various types of high impact sounds for quick access. Don't miss the FX Menu!
ELEMENTS - highlight a particular solo musical instrument with non-traditional playing techniques.
Programming Highlights:
MULTI-LAYER INSTRUMENTS - Instruments 1-68 have between 2-8 sound layers for a rich, complex sound. Each layer has its own Volume control knob, Solo button and Mute button. This allows you to easily change the instrument's mix, isolate sounds you like, or silence sounds you don't want.
BOOMS - Who doesn't love a good Boom for dramatic weight? How about being able to play a Boom right when you want it along with the music? We've programmed the lowest “A” key on an 88-key controller keyboard to be a Boom on all the Multi-Layer Instruments, so you can play a Boom and add dramatic weight whenever you want it. The Boom stays big and heavy no matter what FX you enable on the interface, so if you EQ the instrument or enable Saturation, it won't affect the Boom.
MOD WHEEL(CC1) - Most instruments have “MW” at the end of their names indicating that mod wheel control (CC1) is active and can significantly affect the sound. The mod wheel defaults to starting closed on each instrument. Raising the mod wheel can increase volumes of some layers, open filter cutoffs of some layers and introduce new layers like hits and textures that were hidden when the mod wheel was down. We definitely recommend moving the mod wheel to achieve the full possibilities of each instrument. Please note that many instruments start slowly and then grow - especially as you move the mod wheel. Some of the samples in Subversion are over 3 minutes long, so the results of holding notes/chords for a long time while also moving the mod wheel can be quite rewarding.
SATURATION FX - need a little more crispiness quickly? Enable the Saturation FX and you get a nice crispy edge.
PLAYING STYLE - Most instruments in Subversion use the full range of an 88-key controller/keyboard, meaning there can be interesting sounds that are only found in the top and bottom ranges that thicken ambiences and add more layers of depth to the sound of the instrument. Many Subversion Instruments like ATMOS and PAD reward slow playing and big chords. In ATMOS instruments, quite often, pressing notes all over the keyboard while holding the sustain pedal results in very cool soundscapes.
NKS COMPLIANT - Native Kontrol Standard offers an intuitive workflow with streamlined browsing, metadata tagging, quick sound previews, compatibility with Maschine, and pre-mapped parameters on Komplete Kontrol keyboards. Subversion is programmed to function seamlessly in the world of NKS.
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We have recorded a wide variety of organic and synthetic sound sources for Subversion that are combined into multi-layer instruments. Each multi-layer instrument presents an immersive sonic pallet that takes you on an evolving journey. A single instrument can set the vibe and mood for a whole evocative soundscape.
Categories of Instruments:
ATMOS - generally non-tonal instruments with a variety of textures that float, haunt, growl, zing, brood and sparkle.
PAD - generally tonal textures with other sound design that are playable as musical instruments.
BRAAM - the pink-colored Braam keys start mellow and droney, but as you raise the mod wheel, things get crazy.
CHOIR - an ambient large choir combined with sound design results in sweeping, dramatic environments.
GUITAR - mellow guitar pluck instruments that feature drones and braams for depth and drama.
BELLS - we've recorded several bells with single hits and repeated ringing techniques.
CELLO - non-traditional cello that include multi-bowing techniques.
TOOLBOX - patches that isolate various types of high impact sounds for quick access. Don't miss the FX Menu!
ELEMENTS - highlight a particular solo musical instrument with non-traditional playing techniques.
Programming Highlights:
MULTI-LAYER INSTRUMENTS - Instruments 1-68 have between 2-8 sound layers for a rich, complex sound. Each layer has its own Volume control knob, Solo button and Mute button. This allows you to easily change the instrument's mix, isolate sounds you like, or silence sounds you don't want.
BOOMS - Who doesn't love a good Boom for dramatic weight? How about being able to play a Boom right when you want it along with the music? We've programmed the lowest “A” key on an 88-key controller keyboard to be a Boom on all the Multi-Layer Instruments, so you can play a Boom and add dramatic weight whenever you want it. The Boom stays big and heavy no matter what FX you enable on the interface, so if you EQ the instrument or enable Saturation, it won't affect the Boom.
MOD WHEEL(CC1) - Most instruments have “MW” at the end of their names indicating that mod wheel control (CC1) is active and can significantly affect the sound. The mod wheel defaults to starting closed on each instrument. Raising the mod wheel can increase volumes of some layers, open filter cutoffs of some layers and introduce new layers like hits and textures that were hidden when the mod wheel was down. We definitely recommend moving the mod wheel to achieve the full possibilities of each instrument. Please note that many instruments start slowly and then grow - especially as you move the mod wheel. Some of the samples in Subversion are over 3 minutes long, so the results of holding notes/chords for a long time while also moving the mod wheel can be quite rewarding.
SATURATION FX - need a little more crispiness quickly? Enable the Saturation FX and you get a nice crispy edge.
PLAYING STYLE - Most instruments in Subversion use the full range of an 88-key controller/keyboard, meaning there can be interesting sounds that are only found in the top and bottom ranges that thicken ambiences and add more layers of depth to the sound of the instrument. Many Subversion Instruments like ATMOS and PAD reward slow playing and big chords. In ATMOS instruments, quite often, pressing notes all over the keyboard while holding the sustain pedal results in very cool soundscapes.
NKS COMPLIANT - Native Kontrol Standard offers an intuitive workflow with streamlined browsing, metadata tagging, quick sound previews, compatibility with Maschine, and pre-mapped parameters on Komplete Kontrol keyboards. Subversion is programmed to function seamlessly in the world of NKS.
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