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Plugin Alliance SPL Machine Head v1.0.0 [WiN]

Plugin Alliance SPL Machine Head
Team R2R | 23 January 2025 | 30.3 MB
SPL's Machine Head is the finest digital tape saturator ever built. With the tone of tape becoming so popular in pro production circles, this discontinued hardware is in demand. Many plugin developers have tried and failed to capture the magic of its code, until now.

Nothing sounds closer, nothing sounds better
With the help of the latest advancements in hardware modelling, SPL and SoundArt worked together on the original code for Machine Head. The result is this very special plugin – nothing sounds closer to the studio hardware.

An essential tape processing plugin
Whether you're mastering tracks, enhancing mixes, or adding depth to individual instruments, Machine Head delivers authentic analog warmth, increased perceived loudness, and enhanced tonal richness, with easy controls and studio quality.

The authentic analog tape sound
Add those smooth harmonics to any signal minus the drawbacks of tape: no crosstalk, no noise floor, no fluctuations in motor speed. Get the sonic richness of tape, in a clean, controlled digital package.

Make tracks louder and warmer
SPL Machine Head adds power, punch, and warmth to digital sources while reducing harshness. With the ability to increase perceived loudness by up to 10dB, it's ideal for boosting penetration and clarity. Use it on entire mixes and masters, as well as specific instruments like guitars, bass, drums, loops, and samples.

Features:

Exact 1-to-1 replication of the original code from the iconic SPL Machine Head hardware
Authentic analog tape sound: precise models of analog tape saturation
Ultimate Mode: enhanced clarity, spatiality, and frequency control for modern workflows.
Low Frequency Adjust: Compensates for head resonance and tape speed artifacts.
High Frequency Adjust: Fine resolution for precise tonal adjustments.
Drive Parameter: Doubled resolution for detailed saturation control.
Selectable Tape Speed: Choose between 15ips and 30ips
High-speed recording simulation
Warmth and character without crosstalk, pre/post echoes, noise floor,
Dynamic Tape Compression

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