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Longstoryshort Sound Design Part 2 Granular, Ringmod, Fm Basses [TUTORiAL]

Longstoryshort Sound Design Part 2 Granular, Ringmod, Fm Basses
FANTASTiC | 16 January 2026 | 1.31 GB
another video also coming this month, a full walkthru of LETS GET ILL which is my next release.

  • 0:00 - intro
  • 1:50 - workflow + saving + organization (VERY important)
  • 5:20 - FM bass #1
  • 12:30 - FM bass #2
  • 18:50 - FM Bass #3
  • 20:50 - granular synth intro
  • 23:15 - tempo to quanta formula - project BPM divided by 120 = number of grains
  • so for example if you want to do a half note at 144 BPM, 144/120 = 1.2, for 1/4th note it's 2.4, for 1/8th note it's 4.8, 1/16 is 9.6
  • 25:00 - making pads from chord progression
  • 26:40 - using pitchmap into quanta to force sound design into chord progression
  • 33:10 - retune vs pitchmap
  • 35:20 - generating random fills from basses/sound design using quanta
  • 39:50 - second attempt, much better :)
  • 43:20 - resynthesizing one shots through granular synthesis
  • 49:20 - result, very sick
  • 49:50 - "white noise bass" concept
  • 55:45 - using ringmod on a more complex sound to create insane texture
  • 57:45 - outro


patches Inluded

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